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Making custom animations for FBX model?
I need to make a series of custom game-specific animations for a model bought in the Unity asset store, such as interaction with various objects in her environment like opening doors or pulling levers. There are FBX files, but I use Blender as I can't afford anything from Autodesk. I believe the model is using Unity's humanoid armature.
The model has separate animation files, which I don't know how to deal with.
I haven't been able to get Blender to export my animation by itself which could be applied to the model.
I can import the model itself with its armature, so I could make new animations from there then export an FBX with animation, model and materials, but then I lose the animations that came with the model. I would rather use the defaults as they are far better than anything I could make and the custom animations I want aren't terribly complicated.
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