Question by
Ambrose998800 · Oct 17, 2019 at 07:48 PM ·
animationfloatcontrol
Play animation controlled
Hi there
I want to play animations controlled; that means not fully or backwards if needed, controlled by float values from a c# script.
I have the animations, I have the script, but I have no clue how to connect these things...
My dinosaur should bend his body naturally when turning his head (head looks at target from alone):
But not fully when the head is just turned slightly:
How can I control that via the animation module?
dinobended.png
(188.8 kB)
dinohalfbended.png
(120.5 kB)
Comment