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Question by ina · Jul 25, 2012 at 07:23 PM · dllplugins

Compiled dll for plugin assets usage

How do you do this? Is there a tutorial on the process of plugin creation from a dll?

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Answer by Mortoc · Jul 25, 2012 at 07:39 PM

What sort of DLL are you talking about here? A .net DLL can just be dragged in to unity (assuming it doesn't have any weird requirements like System.Windows). If it's a native dll (from C++ or something), you can read about it here: http://docs.unity3d.com/Documentation/Manual/Plugins.html

If you want to use Unity assets from the plugin, you'll have to build an interface from Unity yourself. Read the info I linked for more information.

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Answer by CharlieBrown · Jul 28, 2015 at 09:20 PM

Here you can find a nice one.

https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/writing-plugins

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