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Question by Maxxerr · Feb 24, 2016 at 09:41 AM · exportdllexportingcollada

Is there a way to export an game object as a collada file (.dae) at runtime?

I create meshes and objects at runtime and my users want to export those objects as a collada file (.dae)

I have tried COLLADA Exporter for Unity 5 from the asset store https://www.assetstore.unity3d.com/en/#!/content/40946

But this just let me export files only when running the Unity editor. Is there a way to create .dea files while running my own unity code (at Mac or Windows)?

Is there a way to use the .dll files from the Collada Exporter at runtime, or is there a other way to do this?

Thanks in advance!

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Answer by Maxxerr · Mar 09, 2016 at 09:11 AM

Nobody?

There is no way to save a GameObject to a 3D file?

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Answer by Golestan · Nov 09, 2017 at 01:16 AM

Hi, Did you find a solution for that?

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Answer by ArminRigo · Apr 29, 2018 at 05:53 AM

I've found this, which seems a bit slow and not perfect but a good starting point: https://github.com/linuxaged/ColladaExporter

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