IOS build don't render objects with scale different than 1
Recently I try to build a multiplataform game to IOS using Unity Cloud and a strange error occurs: All 3D objects that the size vector is different from Vector.one isn't rendered. My unity version is 2019.4.8 and I try the same in 2019.3. The game logic is normal, the input and script are normal, the only problem is the individual objects that arent rendered. This is a print of a runner game and is possible to see the fake shadow of gondolas but none gondolas. I build this game for PC and Android and this problem doesn't occur. I change the dynamic batching and static batching setting and try a lot of setups but the problem isn't fixed. Someone has this problem before? Sprites and UI with different scale isn't affected.
Your answer
![](https://koobas.hobune.stream/wayback/20220613013727im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unable to Build and run my project, iOS, newbie question. 0 Answers
IOS build with Linux Editor non responsive 0 Answers
Unity 2019.3.9f1 WebGL build error TypeLoadException when making release build 3 Answers
Null Reference Exception in iOS build for some users. Not in Editor and cannot duplicate 0 Answers
Mac os unity iOS build Pink Screen Error 7 Answers