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This question was closed Apr 09, 2018 at 03:56 AM by Bunny83 for the following reason:

The question is answered, right answer was accepted

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Question by alexanderameye · Sep 10, 2015 at 02:52 PM · variableinspectorfunctionsgraphx-axis

Graph/function in editor

I have this asset published on the unity asset store. It handles the opening/closing of doors. Now I want to add functionality to this asset by putting 'graphs/functions' in the inspector under the settings of the door so a developer can make a door so that first the door would open/close slowly and then go faster and faster and then slow down again. Is there any possibility to add adjustable graphs/functions to the inspector that the user can adjust by like selecting points on the graph and then dragging it up or down. So that then the x-axis would represent time and the y-axis would represent speed. Thanks!

The graph should look something like this:

http://prntscr.com/8erpxv

Asset: https://www.assetstore.unity3d.com/en/#!/content/38694

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Answer by slippdouglas · Sep 10, 2015 at 03:14 PM

Put a public variable in your class with the type AnimationCurve:
public AnimationCurve myCurve;

You can evaluate the curve (get the y for an x value) with:
float y = this.myCurve.Evaluate(x);

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avatar image alexanderameye · Sep 10, 2015 at 03:19 PM 0
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Awesome tyvm!

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