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Question by _watcher_ · Feb 15, 2019 at 05:32 PM · editorchildrencustom inspectorsubclass

CustomInspector that targets all Renderer subclasses?

Hi

I cant seem to implement a Custom Inspector that would trigger on any/all classes that extend UnityEndine.Renderer. I can however implement multiple CustomEditors for each of the subclasses where each triggers for each of the subclasses correctly.

Some Code:

1) This doesn't seem to run at all (when selecting for ex. GameObject with a MeshRenderer in hierarchy):

 [CustomEditor(typeof(Renderer), true)] // editorForChildClasses = true
     public class RendererCustomInspector : Editor
     {
       public override void OnInspectorGUI()
       {
         Debug.Log("got renderer: "+target); // never runs
       }
     }

2) This works of for MeshRenderer:

 [CustomEditor(typeof(MeshRenderer))]
     public class RendererCustomInspector : Editor
     {
       public override void OnInspectorGUI()
       {
         Debug.Log("got renderer: "+target); // runs when selecting GO with a MeshRenderer
       }
     }


How to create generic CustomEditor that will catch selection of GO that has MeshRenderer or TrailRenderer or SpriteRenderer or (anything that subclasses Renderer)?

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