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Question by Zetric · Jun 21, 2016 at 09:29 PM · arraysinventorypolymorphismsubclass

Is it possible to store different subclasses in one array? C#

Im trying to make my own inventory system in C#. What I want to do is have a single Generic List of all the items in the game. However, not all items have the same variables, obviously, and I think subclassing is the way to go. However, I cannot figure out how to store all the items with their separate values into preferably one array.

A simple demonstration of what I want to do:

 public class BaseItem{
      public string name = "";
 }
 
 public class Weapon : BaseItem{
      public int damage = 10;
 }
 
 public class Potion : BaseItem{
      public int hpRestore = 50;
 }
 
 public List<?????> GameItems = new List<?????>();
 
 GameItems.Add(new Weapon());
 GameItems.Add(new Potion());

Is there any way to achieve this? All I have ended up with so far is errors and variables not appearing. Any directional help is welcome.

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Answer by jgodfrey · Jun 21, 2016 at 10:45 PM

You should be able to store them as a collection of a common base class. So...

 var GameItems = new List<BaseItem>();
 GameItems.Add(new Weapon());
 GameItems.Add(new Potion());

Though, to access specific properties of each derived class, you'll have to cast an element in your GameItems collection to the the specific type you're after...

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