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Question by tormentoarmagedoom · Apr 03, 2018 at 08:38 AM · canvasmoveinterface

Best way to move a canvas?

Good day.

Which is the best practice to make a canvas or more specific, an object in a canvas (a panel) move from side toside, or apear from the top of the screen, you know. A panel that expands from a side and go outside the screen again.

Which is the best codes for move canvas?

Thx!

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Answer by losingisfun · Apr 03, 2018 at 11:07 AM

it depends HOW you want to move it, but you can change the Transform.position just like any normal object, the difference with a canvas is that it has a different space to the game (depending on whether you use 'world space' or not). - if you want to make it move over a space of time you'll need to write a method to handle that, e.g. a IEnumerator like:

 IEnumerator moveRight () {
     Vector2 pos = panelThing.transform.position;
     for (int i = 0; i < 100; i++) {
         pos.x += 10f;
         panelThing.transform.position = pos;
         yield return new waitForSeconds (0.01f);
     }
 }

you can call this by using StartCoroutine (moveRight());

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avatar image sandeepsmartest · Apr 03, 2018 at 12:37 PM 0
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Even iTween will give you nice effects like ease in , ease out ,sine wave, cosine wave etc

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