Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Mar 26, 2016 at 08:04 PM by Toon_Werawat for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by Toon_Werawat · Sep 29, 2015 at 04:21 PM · c#yieldwaitforsecondsienumeratorforeach

How to skip WaitForSeconds?

Hi

I'm try to skip WaitForSecond by press any keys. and skip. I'm search for it on Google. But it Java Script and it not work. I decide to ask. If anyone know.

Something like this?

 public IEnumerator TypingMessage(string message)
 {
     foreach (char letter in message.ToCharArray()) 
     {
         TypingUI.text += letter;
         if (Input.anyKey)
         {
             continue;
         }
         else 
         {
             yield return new WaitForSeconds (typingspeed);
         }
     }
     yield break;
 }
 //https://twitter.com/S0me_One_Else/status/981073875248103426

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image
1
Best Answer

Answer by Jessespike · Sep 29, 2015 at 08:19 PM

Remove WaitForSeconds and use a loop that tracks time. Something like this:

 float elapsedTime = 0f;
 while (elapsedTime < typingspeed)
 {
      elapsedTime += Time.deltaTime;
      if (Input.anyKey) elapsedTime = typingspeed;
      else yield return null;
 }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

28 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to add multiple yield return new wait for seconds inside an IEnumerator? 1 Answer

Could not load source 'Coroutines.cs': No source available. 1 Answer

Trying to add a delay to an Instantiate in a For Loop 0 Answers

Unity WaitForSeconds Not Working Inside Update or a Loop 2 Answers

Trying to delay code, nothing works. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges