Question by
Koval_Ivan · Jun 10, 2020 at 09:35 PM ·
uicanvasoptimizationscrollviewscroll
Scroll View optimization with large amount of items
Hello everyone! I have a game similar to Minesweeper and i have a ScrollView with large amount of tiles inside it. About 200-400. The problem is that on device if player start to scroll the latency drops and scroll becomes not sensitive. I can make a dozen of swipes but ScrollView will react only once. I tried to put less amount of tiles to ScrollView and everything was fine. Is there any tips to optimize ScrollView with large amout of items? Please help!
What i already tried: I tried to add a Canvas component to ScrollView gameobject to put it on separate Canvas, but i didn't notice any visible boost of FPS.
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