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Question by Equ1l1brist · Jan 16, 2017 at 05:37 PM · raycastcubeoncollisionenterteleport

Can you raycast to detect a point on the other side of a cube

Just wondering if it is possible for a raycast to detect a point on the other side of a cube which it originates from. What I want to do in my game is cast a ray forward when the player walks into this wall (a cube) and teleport them to the point of contact on the other side of the wall. The ray just doesn't seem to detect the collider for some reason. Even when I check for the proper tag. Any help would be great, thanks.

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