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Question by Mikerz · Nov 01, 2010 at 04:55 PM · setupinteractivepanorama

Best solution for interactive panorama?

Hi All,

I've been running into fundamental architecture issues with unity -- I'm new to it and considering it for a project.

The basic premise is that there will be an interactive panorama of an environment with transparent sections. I don't want to use a skybox to accomplish the interactive panorama; there will be a moving background (and I'll be changing the "zoom" of the panorama). The interactive portion will be in 3d space; you touch something in the environment, and something in that area happens.

So far, I've tried a skybox (works well to map things, but doesn't seem possible to make really interactive). If I map a cube with a texture, I'll be limited to 4096x4096 for the whole scene, so it will probably look bad.

How should I approach this problem?

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Answer by Eric5h5 · Nov 01, 2010 at 05:41 PM

You can use a different texture on each face of a cube; that's what a skybox basically does. (Or use 6 separate planes; same difference really.) Keep in mind that many Intel graphics chips and older graphics cards (up to the X800) are limited to 2048x2048.

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avatar image Mikerz · Nov 01, 2010 at 08:10 PM 0
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thanks, did this; I was over-thinking originally.

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Answer by xiaomingli · Dec 25, 2013 at 08:34 AM

Maybe trying the interactive panorama software, Tourweaver, many action and effects can be made. http://www.easypano.com/virtual-tour-software.html

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avatar image Stamblew · Feb 17, 2020 at 04:43 AM 0
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can tourweaver be integrated with unity?

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