Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dansav · Oct 22, 2012 at 05:43 PM · meshcolliderscollideinteract

How do you prevent colliders on bones from intersecting each other

I have some colliders on the bones of a mesh. I'm trying to prevent the arm part of the mesh from going through the body part of the mesh. Right now there doesn't seem to be anything stopping this movement. I know in a ragdolll this does not happen. If two colliders are already intersecting when the model is instantiated, do they automatically not collide?

Comment
Add comment · Show 8
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Oct 22, 2012 at 08:43 PM 0
Share

Do you have any code to stop the items moving? If there isn't any physics (it's not a ragdoll) and there isn't any code you've written, intersections will occur because they aren't being stopped.

avatar image dansav · Oct 22, 2012 at 08:53 PM 0
Share

You're right, there are no rigidbody just colliders. $$anonymous$$aybe I'll use them as sensors and limit movement if they intersect.

avatar image whydoidoit · Oct 22, 2012 at 08:55 PM 0
Share

Yeah - it's kinda tricky :) I've done that, but it was damn hard - also you can ray cast along the bones and see if you hit the body, then hold the previous bone rotation that did not cause a collision.

avatar image whydoidoit · Oct 22, 2012 at 08:56 PM 0
Share

That way you don't need to use colliders on the limbs just the torso (though obviously it doesn't stop limb/limb collisions).

avatar image dansav · Oct 22, 2012 at 09:15 PM 0
Share

I'm not looking forward to it. Is there a way to use physics to rotate a joint?

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by angus1 · Jun 16, 2013 at 05:29 PM

Hi dansav, did you ever solve this. I'm facing the same issue.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

continuing an objects motion 1 Answer

Dynamic Mesh Collider - Optimization 1 Answer

How can I make capsule collider match animation rotation? 1 Answer

How to detect collision between 2 objects while checking are they the ones that need to collide? 1 Answer

All colliders no longer work. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges