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How to fix a strange sliding when standing still on a giant spherical planet?
I have a sun and a planet where the player is standing. Both the green planet and the player are pulled towards the sun with gravity via Newton's law of gravity. I'm building an Outer Wilds like game.
And for some reason when I'm standing still, I am getting pulled by the gravity backwards a bit.
Increasing my green planet's gravity does not help, but increasing sun's gravity helps (I still have a little sliding effect though). I feel like my green planet is too slippery and that it should hold the player still, just like our earth holds us, humans. Any ideas why this happens?
And yes, both the green planet and the player have physics material with dynamicFriction=1, staticFriction=1
Answer by unity_Aethm04I9Lib4w · Oct 10, 2020 at 06:53 PM
Pls help, I'm desperate. Trying to fix this bug for a really long-long time.