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Question by rooster2 · Nov 07, 2019 at 03:31 PM · colliderparticle systemwaitforsecondsenabledspherecollider

how do i enable collider on particale system from when its diabled

hi there i have a fireball particle effect that has a sphere collider on it and i was wondering if someone could point out what i am doing incorrectly as i have been staring at this for a day now and i cant under stand why i'm struggling with it i have looked online but i can't see much to do with particle system here's my code bellow hopefully someone can point out what i can not see. it has the collider not enabled when instantiated but when it instantiates after a second it enables the collider but it seems to ether always be enabled or always off

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Attack1 : MonoBehaviour
 {
     public GameObject ps;
     private void Update()
     {
         if (Input.GetKeyDown(KeyCode.A))
         {
             FireBall();
         }
     }
     public void FireBall()
     {
         GameObject go = Instantiate(ps, GameObject.Find("fireballbox").transform.position, Quaternion.identity);
         go.transform.SetParent(GameObject.Find("fireballbox").transform);
         StartCoroutine(Test());
     }
     private IEnumerator Test()
     {
         yield return new WaitForSeconds(1f);
 
         if (GameObject.Find("FireballCollider").activeInHierarchy)
         {
             ps.GetComponentInChildren<SphereCollider>().enabled = true;
         }
         StopCoroutine(Test());
 
     }
 
 }
 

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