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Question by connoroleary · Aug 11, 2016 at 06:18 PM · transformvector3getcomponentunity 4.6if statement

numerous errors with super basic door transform

Hello,

I'm a super beginner and have a very basic maze game. Your player character is controlled by a script known as "tankMovement". This also contains a public int variable called "count" which counts the tank's number of pickups collected.

On a separate script, "doorOpen", which is attached to a parent group consisting of a door and the wall trigger associated with it, I am trying to have an If statement check the value of tankMovement's "count" integer, and then raise the door up once it hits 5. The "doorOpen" script is below.

 using UnityEngine;
 using System.Collections;
 
 public class doorOpen : MonoBehaviour {
 
     private tankMovement tankScore;
 
     void Start () {
 
         tankScore = GetComponent<tankMovement> ();
 
     }
 
     void Update () {
 
         if (tankScore.GetComponent<tankMovement>().count==5) {    
 
             transform.Translate(new Vector3(0, 1, 0));
 
         }
 
     }
 
 }

I have been getting numerous errors with this all day and it's hurting my brain trying to fix it. Sorry for being such a beginner but I'd love some advice on how to proceed so I can get on with my learning.

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avatar image Landern · Aug 11, 2016 at 06:18 PM 0
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Ehh? I would include your Numerous Errors, most find them helpful to isolate where the issue is actually occurring. Syntactically your script is fine.

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Answer by Jessespike · Aug 11, 2016 at 06:33 PM

tankMovement and doorOpen are two separate scripts on two separate GameObjects, so GetComponent won't work, that only works if the scripts are on the same GameObject. Make a public reference for the player or tankMovement in the door script. Be sure to drag the player into the reference from the inspector.

  public class doorOpen : MonoBehaviour {
  
      public tankMovement tankScore;
      private Vector3 openPosition;
  
      void Start () {
           openPosition = transform.localPosition + new Vector3(0f, 1f, 0f);
      }
  
      void Update () {
          if (tankScore.count==5) {    
              transform.localPosition = openPosition;
          }
      }
  
  }

Landern also makes a point, be sure to include the errors when asking a question.

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