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Question by gustavim15 · Sep 22, 2016 at 10:30 PM · scene-loadingasyncawakemanagementfindgameobjectwithtag

How to get references when load a new scene?

Hello Everyone...

I'm working with async loading scene and merging it... My problem is:

If I'm on scene A, so I trigger something and start loading the scene B, and on this Scene B there are objects that access my Player by "FindGameObjectWithTag" on Awake(). But it will find nothing, because my Player still on scene A... How can I pass through it?

If someone understand what I'm trying to say... help me please! Thank you.

Sorry my bad english

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avatar image ModLunar · Jul 02, 2018 at 09:17 PM 0
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Almost two years late, ey! I actually asked a similar question, I'll see if I can remember to let you know if I find an answer to my situation, and it may help you too :)

avatar image gustavim15 ModLunar · Jul 04, 2018 at 09:13 AM 1
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Hey... actually I solved this by moving my Player from scene A to scene B, with: Scene$$anonymous$$anager.$$anonymous$$oveGameObjectToScene(player.gameObject, sceneB);

$$anonymous$$aybe it help you

avatar image hexagonius · Jul 04, 2018 at 09:25 AM 1
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Just seems that you cannot do this in Awake. You have to yield a frame before scene finished loading.

 IEnumerator Start()
 {
   yield return null;
   GameObject.FindGameObjectWithTag...
 }
avatar image ModLunar · Jul 04, 2018 at 01:11 PM 0
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Ah thank you both :D good to know!

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