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Insert Plugin to XCode Project Built By Unity
Hey there, let me begin with this: I have no clue what I'm doing. I have minimal coding experience. I have project files flooding in from a contractor, but need to take care of this issue on my own. Here goes...
I'm aiming to insert a plugin into a Unity built XCode project. To clarify, I have a project built in Unity, then compiled into an XCode project, and I need to insert a simple SDK into the XCode project (It's an SDK from a Beta Testing Platform called "TestFairy"). TestFairy advises me that I need to add the SDK folder (containing the TestFairy library and a few other files), but where do I insert it? I'm also supposed to insert a few lines of code into the "appdelegate.m" file, but I don't see it in the XCode project. Any advice on what to do next would be so helpful! I'm not even sure if this is possible...
Thanks guys, -Alec James
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