Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · Dec 27, 2015 at 11:02 AM · animatoranimationevent

Animator Transitions 'which is not compatible with condition type'

My Parameters are all bools and i just don't get why it's saying this.

Controller 'Main Character Animator': Transition '' in state 'normal' uses parameter 'Jump' which is not compatible with condition type.

My Programming:

 ![using UnityEngine;
 using System.Collections;
 
 public class PlayerMoving : MonoBehaviour 
 {
     public float moveSpeed = 10;
     public float jumpingisfun = 10;
     Animator anim;
 
     // Use this for initialization
     void Start () 
     {
         anim = GetComponent<Animator>();
     }
 
     // Update is called once per frame
     void Update () 
     {
         bool x = Input.GetButton ("Player right");
         bool y = Input.GetButton ("Player left");
         bool jump = Input.GetButtonDown ("Jumpingisfun");
         anim.SetBool ("Speed", x);
         anim.SetBool ("Jump", y);
         anim.SetBool ("Left", jump);
 
 
         if (Input.GetButton("Player right"))
             transform.Translate (Vector2.right * moveSpeed * Time.deltaTime,0); //Move right
         if (Input.GetButton("Player left"))
             transform.Translate (Vector2.left * moveSpeed * Time.deltaTime,0); //Move left
         if (Input.GetButtonDown("Jumpingisfun"))
             transform.Translate (Vector2.up * jumpingisfun * Time.deltaTime, 0); //Jumping IS Fun!! :D
 
     }
 }][1]
 

alt text

[1]: /storage/temp/60703-screenshot-2015-12-26-182402.png

screenshot-2015-12-26-182410.png (86.5 kB)
screenshot-2015-12-26-182402.png (86.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by ZhangPeng1 · Oct 14, 2017 at 07:54 AM

it is because your animation is too different from the model in current scene on transform properties;

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kotlarska · Jul 27, 2018 at 05:35 PM 0
Share

Hi ! Do you have a source for this statement?

avatar image
0

Answer by DhiaSendi · Dec 06, 2019 at 03:27 PM

This might be helpful https://answers.unity.com/questions/1070010/transition-x-in-state-y-uses-parameter-z-which-is.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Animating multiple objects that should interact with eachother 0 Answers

Perform an action on animator state transition? 0 Answers

State Machine Behaviour together with Animation Events 1 Answer

mecanim stuck 0 Answers

Is possible Jump/advance to specific animation frame/time on the Animator Controller? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges