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Question by finnrayment · Apr 21, 2017 at 04:33 PM · guiinputinputmanagerinteractionkey pressed

Displaying the image of the interact key

I'm working on a game at the moment, and am wanting to implement something that alot of games actually do. The Long Dark for example (made in Unity) can do it, so I should also be able to!

What I want, is when the players RayCast hits an interactable object (already achieved), I want it to come up with text saying "Interact, etc...", but also have an image of whatever key that the interact button is bound to.

I'm sure I can just have a folder with all the seperate images of each key I want and name them according to the key they represent, but then how do I actually get the key from the input manager?

A really good example of this is the Valve games, they do it all the time:

E to Sleep

screen-shot-2017-04-21-at-111451-am.png (16.6 kB)
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