Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ArchonLight · Oct 29, 2014 at 11:53 PM · colliders

Overcoming Mesh Colliders (car falls through street)

I have a street system of road sections, all with Mesh Colliders. I have a tank with Mesh Colliders and Wheel Colliders. I have a car with Mesh Colliders and Wheel Colliders. When the build starts the tank is ready to go but the car falls through the street. They both use identical wheel colliders and both have mesh colliders on everything.

I had to add Sphere Colliders to the Tire Meshes to stop the car from falling through the street. Once the build starts, I can delete the Sphere Colliders in the Editor and the car stays above ground. I can drive it all over with no trouble. Well, until the car flips, then it falls through the street into oblivion.

Both the car and tank use very similar (same but modified) code to move each vehicle.

The models are all very detailed. I can't just add box colliders for many reasons (example: firing a bullet at a box collider allows a bullet hole decal to look like it is floating in the air around the mesh). I need to use Mesh Colliders so that the collisions are accurate.

What can I do to overcome the fact that Mesh Colliders do not play nice together? Why does one Mesh Collider collide with one object but not the other? They're setup almost exactly the same: the car has wheels, that tank has wheels resting on a track.

Note: setting convex on the tires does not stop it from falling through. Note: both tank and car are set to continuous collision detection.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ArchonLight · Nov 04, 2014 at 08:01 PM 0
Share

It appears that the problem is that the street is too thin. It is a plane with a mesh collider component attached. To solve the problem, either make the floor/street/ground thicker or in my case I put a box with a box collider underneath the street to stop it from falling through

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by ArchonLight · Nov 04, 2014 at 08:01 PM

It appears that the problem is that the street is too thin. It is a plane with a mesh collider component attached. To solve the problem, either make the floor/street/ground thicker or in my case I put a box with a box collider underneath the street to stop it from falling through

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

27 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

physics.OverlapSphere colliders 1 Answer

Flying Controls Collision Issues 0 Answers

How to do static collision checks? 1 Answer

Why there is no Collider.IsTouching(...) ? 2 Answers

How do I prevent characters from being able to land on each others heads? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges