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Question by Antoine_L · Sep 01, 2018 at 11:21 PM · colliderswaitforsecondsienumeratorenable and disable script

Enable collider then disable it after a certain amount of time

Hi All, I am making an attack animation for my game and when you attack, I want it to enable a collider for 0.5f seconds. I have a script that enables it but I am not sure how to disable it after 0.5 seconds... Heres what I have so far

 void Update () {
     if (Input.GetKeyDown(KeyCode.J))
     {
         GameObject.Find("player").GetComponent<Animator>().Play("Attack");
         m_Collider.enabled = true;
         animator.SetTrigger("attacked");

        //Wait for 0.5f seconds

         m_Collider.enabled = false;
     }
 }

thanks, Larry

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Answer by dspruill · Sep 02, 2018 at 01:30 AM

To wait for half a second, you can do it in an IEnumerator, here's what I would put instead of your comment

 StartCoroutine(waitForSec(.5f));

And down below have a coroutine that looks something like

 private IENumerator waitForSec(float sec){
      yield return new WaitForSeconds(sec);
      m_Collider.enabled = false;
 
 }

Cheers! (you can also hard code the time into the method, it's just good practice to keep it like that ;)

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avatar image Antoine_L · Sep 02, 2018 at 06:25 AM 0
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Thanks for the quick reply :)

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