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Question by ItsKhanny · Sep 04, 2015 at 03:52 PM · c# tutorial

Why does my script destroy all objects with the script

I am making a script that tells instructions on the screen, then destroy the trigger, but the script destroys every trigger with the script. here it is C#

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class Instructions : MonoBehaviour {
 
     public Text text;
     public string instruction;
     public GameObject trigger;
     
 
     void OnTriggerEnter(Collider Other){
 
         text.text = (instruction);
 
             Time.timeScale = 0;
 
     }
 
     void Update(){
 
         if (Input.GetKey (KeyCode.Tab)) {
 
             Time.timeScale = 1;
 
             **DestroyObject (trigger);**
 
             text.enabled = false;
 
         }
 
     }
 }


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avatar image Positive7 · Sep 04, 2015 at 05:02 PM 0
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What's your Hierarchy looks like? How do you initialize trigger GameObject?

avatar image ItsKhanny · Sep 04, 2015 at 05:36 PM 0
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How do you mean how do I initialize Trigger Edit: I actually have it to where I have a variable with each game object in their own for each trigger. So trigger 1 has trigger one that will be destroyed

avatar image Positive7 · Sep 04, 2015 at 05:38 PM 0
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I mean do you set it in the Inspector?

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Answer by Baste · Sep 04, 2015 at 05:51 PM

You destroy the gameObject if tab is pressed. So whatever you have put in the trigger slot on every single instance of this script will be destroyed when tab is presed.

Also don't use DestroyObject, use Destroy. DestroyObject is deprecated and undocumented.

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