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Question by NolanOc · Jan 17, 2018 at 04:38 AM · collider2d gameboxcollider2d

2D collider troubles

Trying to make a method called once a player reaches a certain collider in the game but it doesn't seem to be registering that the player has touched the box collider... this is a 2D side scroller btw.

I have a script attached to a button, and once clicked the player starts running to the triggerObject, upon contact something should happen. However, I can't get a simple print to work so something is wrong. Here is the code I'm using.

public class StartScreen : MonoBehaviour {

public BoxCollider2D triggerrObject;

 void OnTriggerEnter(Collider triggerObject)
 {
     print ("we collided");
 }

}

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avatar image PersianKiller · Jan 17, 2018 at 05:25 AM 0
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you said its a 2D game , so you should change it to

            void OnTriggerEnter2D(Collider2D triggerObject)

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Answer by myzzie · Jan 17, 2018 at 06:20 AM

 void OnTriggerEnter2D(Collider2D col)
 {
 print("We collided");
 }
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avatar image NolanOc · Jan 17, 2018 at 05:19 PM 0
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Tried, still isn't registering that the player is making contact

avatar image myzzie NolanOc · Jan 17, 2018 at 06:11 PM 0
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Do any of the gameobjects with a collider have a rigidbody2D? also make sure one of the colliders have the isTrigger checked

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