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Question by TakanariYamamoto · Sep 05, 2016 at 04:16 AM · unity 5scripting problemmovementprefab

how to instantiate a prefabs that move upward on update function and get the transform position of that moving prefab

I have four game object that moves upward on update function. Normally, I am able to get the transform position of that four moving game object. But when I make prefab of that four game object and instantiate it, then I am failed to get the transform position of that four moving prefab.

class for moving object.. this class is attached to four game object

 void Update()
 {
             Vector3 position = this.transform.position;
         position.y=position.y+(Time.deltaTime*mySpeed);
         this.transform.position = position;
 }

class for instantiating prefab

 void Start()
 {                    
                     Instantiate (indi1);
             Instantiate (indi2);
             Instantiate (indi3);
             Instantiate (indi4);
 
 }

class for getting the game object of the prefab..

 [SerializeField]
 Transform indicator1;
 [SerializeField]
 Transform indicator2;
 [SerializeField]
 Transform indicator3;
 [SerializeField]
 Transform indicator4;
 
 void Update()
 {
    vector3 pos1=indicator1.transform.position;
  Debug.Log(" Position is "+pos1);
 }

//unable to get position of the prefab from above class

error : MissingReferenceException: The variable indicator1 of moveCar1F doesn't exist anymore.

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