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Question by GC1983 · Sep 05, 2011 at 02:22 AM · gameobjectstatic

Static Facing an Object

What I have is a health bar floating over a character. Since the bar is attached to the character, when the character rotates, it rotates with it. Is there a way to make the health bar statically face the camera no matter what direction the character faces?

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Answer by aldonaletto · Sep 05, 2011 at 02:46 AM

If the health bar is a 3D object, don't child it to the character: place a reference to it in the character script and use some code to make it follow the character.

var hBar: Transform; // drag here the health bar object var offset: float = 2.5; // vertical distance from the character function Update(){ // do your stuff in Update, then end with the health bar function UpdateHBar(); }

function UpdateHBar(){ // set position above the char and look at the camera hBar.position = transform.position + Vector3.up*offset; hBar.LookAt(Camera.main.transform.position); } This function will make the health bar object be always above the character and with its Z axis pointing to the camera. You can adjust the vertical distance from the character with the offset parameter in the Inspector.

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Answer by GC1983 · Sep 05, 2011 at 06:28 PM

The camera LookAt helped. I can still make the object a child node and it will keep faced on angle of camera. This helped. Thanks!

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