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Question by veddycent · Feb 25, 2016 at 11:14 PM · c#guieditor

EditorGUILayout.ObjectField and array

Hey,

I've read every single question about adding array to ObjectField but I cannot find a solution I need.

So basically I need to able to select, for example, 20 GameObjects in the hierarchy and drag and drop them into my custom GUI editor window so I can loop through the array and perform an operation on each object.

I thought the code would be:

 var GameObject[] m_OldObjects;
 oldObjects[] = EditorGUILayout.ObjectField("My Label", oldObjects[], typeof(GameObject), true) as GameObject;

But this doesn't work :(

If this worked just how an array is treated using the ScriptableWizard then it would be perfect.

Any help in getting this to work would be much appreciated! Thanks

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