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Question by Tom507 · Mar 07, 2018 at 11:37 AM · c#inheritanceoop

c# How do I search by virtual Type variable in parent classes? (inheritance)

Hi guys, I want a way to identify if a class is a type of Enemy by searching the classes it derived, from for example : I have a class named Ship and a class named Astroid both are derived from Enemy, and I want to test if a Ship is a kind of enemy. I can use a virtual Type variable that is later overridden by the subclasses, that is a way to define types to make them easily accessable from outside, but i have no way of searching them yet.

this is my Entity class from wich i want to derive all other classes for example:

 using UnityEngine;
 
 public class Entity : MonoBehaviour {
 
     public virtual string GetType () { return "Entity";  }
 
 }


How do I find out if this is a type of Entity in a way that is efficient and usable for searching any class hirarchie ?:

 using UnityEngine;
 
 public class Something : Entity{
 
     public virtual string GetType () { return "Something";  }
 
 }

I tried using a virtual list and adding a type to it in each subclass, but virtual doesn't support lists, so I tried doing it with a string but i realised i don't know how to make the compiler calculate the string so that it wouldn't have to be generated every time I create an object in the start method.

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avatar image FuzzyLogic · Mar 07, 2018 at 11:44 AM 1
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What is wrong with if (obj is Enemy) { doStuff(); } ?

avatar image Tom507 FuzzyLogic · Mar 09, 2018 at 11:35 AM 0
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nothing i realized my problem is somwhere else thanks

avatar image ShadyProductions Tom507 · Mar 09, 2018 at 12:03 PM 0
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also what's the point of

 public virtual string GetType () { return "Something";  }

every object has a GetType method already you could just do GetType().Name and it will give you the name of the class

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Best Answer

Answer by TreyH · Mar 07, 2018 at 11:45 AM

The is keyword might be what you want? You also need the right syntax when passing types around.

 public void CheckIfEnemy<T>()
 {
     return (T is Enemy);
 }


You'd use this with:

 bool shipIsEnemy  = CheckIfEnemy<Ship>();
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