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               Question by 
               Mannfred · Feb 08, 2013 at 09:13 AM · 
                gameobjectcollidertrigger  
              
 
              Struggle with vollider detection
I have a problem that I don't know how to fic.. I'm a noob when it comes to c#. I want a collider to detect a specific gameobject called "stones", not every object that collides with it. here is the code i have written so far:
 using UnityEngine;
 using System.Collections;
 
 public class stonecollider : MonoBehaviour {
 
 stonecounter myPlayerScript;
     
 
     void Awake()
     {
         myPlayerScript = transform.parent.GetComponent<stonecounter>();
     }
 
     void OnTriggerEnter(Collider theCollision)
     {
        GameObject collisionGO = theCollision.gameObject;
        
         myPlayerScript.theScore++;
     }
 }
and the other script:
 using UnityEngine;
 using System.Collections;
 
 public class stonecounter : MonoBehaviour {
 
     public int theScore = 0;
 
     void OnGUI()
     {
       GUILayout.Label("Score: " + theScore);
     }    
 }
               Comment
              
 
               
              Answer by robertbu · Feb 09, 2013 at 07:14 AM
You can check either the name of the object, or the tag. Tagging and checking the tag is more efficient. So you would do something like:
 void OnTriggerEnter(Collider theCollision)
     {
        GameObject collisionGO = theCollision.gameObject;
 
        if (theCollision.name == "stones")
           myPlayerScript.theScore++;
     }
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