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Question by ShadyD · Jan 04, 2014 at 12:23 PM · animationfbx3dsmax

3DSMax FBX -> Unity (Bone Animations)

Hi, So i've been googling and searching around like crazy but couldn't find a solution or anyone who has been experiencing the same problem as me. Basically, I created a character in 3dsmax, created a rig and weighed the character using the skin modifier. I then proceeded to animate the character using FK and IK controllers. alt text Mesh + Rig

Then I selected only the bones and collapsed the trajectories (as read from Unity Docs). alt text Animation still looking fine here.

I then export it to Unity and it just breaks.. alt text

It seems like the hand IK/FK animations are just completely lost, the pelvis/spine/neck/head don't move at all. Only the leg animations seem to work reasonably.

Also it seems like the animation is below ground, because when I check IK in Unity, this happens. alt text

I have absolutely no idea where I went wrong here..

I have tried the following stuff: - Skin Modifier, bones affected set to 4 - Unity quality, bone weights set to 4 - In 3dsmax, motion->trajectories->collapse (frame 0 - 130, sample 10) - FBX Exporter options: ASCII, Binary - FBX Export Options: Version 2009, 2010, 2011, 2012 - FBX Export Option: Bake Animation

I'm at a total loss here. If anyone would have any information on what i'm doing wrong here, i'd greatly appreciate it!

controllers.png (96.1 kB)
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avatar image ShadyD · Jan 04, 2014 at 12:14 PM 0
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Okay, so I have no idea how to edit my post. The image URLS are wrong. 1: http://imgur.com/JA$$anonymous$$9ZWo ($$anonymous$$esh + Rig) 2: http://imgur.com/$$anonymous$$zgROAm (Bones) 3: http://imgur.com/F$$anonymous$$sQon8 (Unity Import) 4: http://imgur.com/UoVtaf3 (Unity I$$anonymous$$ turned on)

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