Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by flaminghairball · Mar 07, 2010 at 04:11 AM · lightingoptimizecombinechildren

CombineChildren fouls up lighting

I'm working on optimizing a game for the web that involves a large cityscape with lots of separate buildings. I'm using the CombineChildren script to reduce drawcalls. Unfortunately, this has an odd effect on my lighting -- attached are two screenshots, the lighter one being before using the script and the dark one after using the script. Is there a way to fix this?

http://www.binkworks.com/first.png http://www.binkworks.com/second.png

Best wishes,

-Lincoln Green

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image flaminghairball · Mar 07, 2010 at 04:20 AM 0
Share

Upon further investigation, it seems as though it is just killing ambient lighting -- I can work around it by using angled directional lights. Still open to suggestions -- hardly an optimal solution. ;)

avatar image andeeee · Mar 24, 2010 at 07:19 PM 0
Share

Do you use a culling mask or any other layer-based effects? The Combine Children script doesn't preserve the layer settings for the combined objects. The script can easily be modified if this is the problem.

avatar image aman_jha · Dec 01, 2014 at 01:51 AM 0
Share

why no answer yet

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

N00b question: Realtime GI, Baked GI, or both (for this case)? 0 Answers

Lighting Data disappears in 5.3.6f1 after reopening the editor? 0 Answers

Making Camera adjust to indoor/outdoor lighting 1 Answer

weird shading/lighting issue with QualitySettings.SetQualityLevel in WebGL 0 Answers

Lighting doesn't work properly in WebGL build 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges