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Question by RainKiller27 · Mar 01, 2015 at 10:12 PM · c#audioscript.glitch

Simple audio script glitch

Hello,

I made this script i'll explain what it does when you press down wsad it plays the audio file of grass walking when i release it stopped well it works only for the w key on release the asd keeping looping the audio file is there something i'm doing wrong?

 using UnityEngine;
 using System.Collections;
 
 public class PlayerAudio : MonoBehaviour {
     
     public AudioSource Audio;
     public AudioClip WalkingOnGrass;
 
     // Update is called once per frame
     void Update () {
         if(Input.GetKeyDown("w") || Input.GetKeyDown("s") || Input.GetKeyDown("a") || Input.GetKeyDown("d"))
             audio.Play();
         else if 
         (Input.GetKeyUp("w") || Input.GetKeyDown("s") || Input.GetKeyDown("a") || Input.GetKeyDown("d"))
             audio.Stop(); 
     }
 
 }
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avatar image meat5000 ♦ · Mar 01, 2015 at 01:57 PM 3
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Yes, you are being as blind as a bat; no offense.

avatar image RainKiller27 · Mar 01, 2015 at 02:30 PM 0
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I know i have spent all day trying to figure it out i know i made a mistake somewhere just can't find it lol(That's why you don't copy and paste kids xD haha)

avatar image meat5000 ♦ · Mar 01, 2015 at 02:52 PM 1
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Go and have a coffee and relax for half an hour. When you come back you will spot it straight away.

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Answer by Goremaster · Mar 02, 2015 at 04:40 PM

 if(Input.GetKeyDown("w") || Input.GetKeyDown("s") || Input.GetKeyDown("a") || Input.GetKeyDown("d"))
              audio.Play();
          else if 

          (Input.GetKeyUp("w") || Input.GetKeyDown("s") || Input.GetKeyDown("a") || Input.GetKeyDown("d"))
              audio.Stop(); 
      }
  

You need Input.GetKeyUp 'SAD' lol

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avatar image RainKiller27 · Mar 03, 2015 at 04:12 AM 0
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Thank use for all your help, went and had a coffee and found the error ill remember not to just copy and paste next time. :p

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