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Question by Potatobob · Apr 02, 2017 at 08:23 PM · c#editorvariablespublic

How to get a ONLY the INSPECTOR variables that can be modified.

Hi , on another question I asked something similar but never actually ended up with a list of PUBLIC variables. HERE

I read many post suggesting to use PropertyInfo.GetSetMethod() and its many different way to use it but this does not work for me as it gives me some unintended variables :(

NOTE: This will output all the component on an object and all their variables , values and type, Now I want to filter those variables so I only output the ones THAT ARE SHOWN IN INSPECTOR

So here is the core of my script :

 DrawDefaultInspector();
 
         ScriptSetter myScript = (ScriptSetter)target;
 
         //The refresh button should get a list of component on THAT object  , it then gets all the variables . The only component we shouldnt get is myScript
         if(GUILayout.Button("REFRESH"))
         {
             Component[] myComponents = myScript.GetComponents(typeof(Component));
             foreach (Component myComp in myComponents)
             {
                 Type myObjectType = myComp.GetType();
                 if (myObjectType.ToString() != myScript.ToString())
                 {
                     foreach (var thisVar in myComp.GetType().GetProperties())
                     {
                         //Here are some of my attempts to get ONLY the variables displayed in Inspector
                         if (!thisVar.GetSetMethod().IsPrivate)
                         //if (thisVar.GetSetMethod().IsPublic)
                         //if (thisVar.GetSetMethod() != null)
                         //if (thisVar.GetSetMethod(true) != null)
                         //if (thisVar.GetGetMethod() != null)
                         {
                             try
                             {
                                 Debug.Log("Component:  " + myComp.name + "        Var Name:  " + thisVar.Name + "         Type:  " + thisVar.PropertyType + "       Value:  " + thisVar.GetValue(myComp,null) + "    " + thisVar.Attributes.ToString() + "\n");
                             }
                             catch (Exception e)
                             {
                                 if (e.GetType().ToString() != "System.Reflection.TargetInvocationException") // ignore the exception for deprecated stuff
                                 {
                                     Debug.LogError(e);
                                 }
                             }
                         }
                     }
 
                 }
             }
         }


Now here is an image displaying my results , you can test this too , simply create a new scene and add the script on a before clicking "Refresh".

alt text

anotherfailureatgettinginspectorvar.jpg (206.4 kB)
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