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7
Question by andresp · Oct 18, 2012 at 10:57 AM · guieditorarrayinterfaceobjectfield

EditorGUILayout.ObjectField for Array

How can I emulate the native Inspector behaviour associated with public arrays?

Particularly I'm interested in enabling the drag and drop of multiple objects (multiple selection) into the array controller.

alt text

Thanks

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avatar image Aram-Azhari · Apr 20, 2013 at 06:40 AM 0
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I also need exactly the same thing. I hope someone answers. $$anonymous$$y case is to be able to connect a Tranform[] or List to an object field.

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Answer by ForceMagic · May 25, 2016 at 04:50 PM

I've seen this code, might be helpful if someone end up here as I did (even after 4 years)

https://gist.github.com/bzgeb/3800350

 using UnityEngine;
 using System.Collections;
 
 using UnityEditor;
 
 [CustomEditor (typeof(TriggerContainer))]
 public class TriggerContainerEditor : Editor
 {
 
     private SerializedObject obj;
 
     public void OnEnable ()
     {
         obj = new SerializedObject (target);
     }
  
     public override void OnInspectorGUI ()
     {
         DrawDefaultInspector ();
         EditorGUILayout.Space ();
         DropAreaGUI ();
     }
  
     public void DropAreaGUI ()
     {
         Event evt = Event.current;
         Rect drop_area = GUILayoutUtility.GetRect (0.0f, 50.0f, GUILayout.ExpandWidth (true));
         GUI.Box (drop_area, "Add Trigger");
      
         switch (evt.type) {
         case EventType.DragUpdated:
         case EventType.DragPerform:
             if (!drop_area.Contains (evt.mousePosition))
                 return;
              
             DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
          
             if (evt.type == EventType.DragPerform) {
                 DragAndDrop.AcceptDrag ();
              
                 foreach (Object dragged_object in DragAndDrop.objectReferences) {
                     // Do On Drag Stuff here
                 }
             }
             break;
         }
     }
 }


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