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Question by ParadoxSolutions · Mar 15, 2016 at 04:03 AM · c#collisionscript.getcomponentbounds

Get Owner Of Bounds On Intersect

Documentation in on Bounds is almost nothing, a few days ago I asked a question about the following issue but decided to rewrite it because I thought it was a bit confusing.

Lets say I have Object A and Object B and I want to be able to check if their bounds are intersecting.

Object A has a Boolean that if is true will check if it's bounds are touching another object's bounds and if it has a specific component, if it does, do stuff.

For example: (pseudo code)

 if(mybool == true)
 {

    If(ObjA.bounds intersects ObjB.bounds && ObjB.GetComponent<scriptname>() != null)
    {
     //Do stuff
    }

 }

How can I check if two bounds are intersecting and get a component of the owner of the intersecting bounds (if possible).

I pretty much need a OnCollisionEnter or OnTriggerEnter event I can check for at anytime and I am sure bounds is the way to go but if anyone has any better ideas I'll accept that answer.

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avatar image ParadoxSolutions · Mar 19, 2016 at 09:56 PM 0
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$$anonymous$$aybe the example is bad, we don't know what Object B is until we get it from the bounds, then it should be easy to check if it has a specific script and do stuff. What needs to be found is the GameObject that has the mesh/collider that the bounds of object A is intersecting with so I can get components from the script on object A that is prefor$$anonymous$$g the check.

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Answer by ParadoxSolutions · Mar 20, 2016 at 08:13 PM

Decided to use OnTriggerStay for what I was trying to do, I don't think it is possible to get the gameobject from the bounds that the bounds of the script holder intersect.

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