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Question by Nexgea · Jul 17, 2017 at 05:06 PM · non-monobehavior

Is it possible to assign variables in non monobehaviour classes in inspector?

Hello,

How to make a var visible in inspector in non monobehaviour class?

class1

Thanks

class1.png (19.6 kB)
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Answer by tanoshimi · Jul 17, 2017 at 05:14 PM

No, you can't. The Unity inspector allows you to inspect and assign values to components attached to Gameobjects in the scene. These, by definition, must derive from Monobehaviour.

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avatar image Nexgea · Jul 17, 2017 at 05:16 PM 0
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Thanks @tanoshimi

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Answer by GRASBOCK · May 09, 2020 at 08:38 AM

You can use something like [Serializable] above the class name and [SerializeField] above private variables that you woud want to edit in the inspector. Note however, that it does not call getters and setters

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