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Question by jni97 · Jan 27, 2016 at 05:06 PM · instanceclass instancenon-monobehavior

Non Monobehaviour GameManager?

Hi,

most time I use Monobehaviour scripts, but now I want to create a GameManager which contains a lot of variables. I don't want to attach it to a GameObject, that means I can't use monobehaviour. The variables have to be accessed from every script in my project and the variables are changed at runtime, so I can't use GameManager g = new GameManager();

How can I create and get one instance of a non-monobehaviour script?

Thanks for your help!

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Answer by brunocoimbra · Jan 27, 2016 at 06:20 PM

You can try something like that:

 // A static class can't me instantiated;
 public static class GameManager
 {
     // Variables that can be acessed by GameManager.myVarName;
     public static int myInt;
     public static Vector2 myVector2;
     
     // Methods that can be acessed by GameManager.myMethodName;
     public static void MyMethod()
     {
         // do stuff;
     }
 }
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