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Question by Thing201 · Jul 15, 2020 at 06:13 PM · serializationsave dataabstract

Attempting to save an abstract datatype.

I have made most of a game and am now attempting to set up the save system. I get error message:
SerializationException: Type 'Item' in Assembly 'Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable.
'Item' is a public abstract class that I made to define everything to be considered items in the game. According to the UnityDocumentation an abstract type cannot be serialized. I am at a loss because I need to save the player's inventory (represented as an array of items).

As I see them, my options are to either:

  1. Rework the factory that I have made to create Items.

  2. Give each type of item a unique Identifier and then save and load that unique number turning them back into items.

Either one will take a fair amount of time to make and ensure functionality (as almost every change does) But I'm hoping someone who has run into this problem before knows how to plan around it or can tell me that I'm wrong and the solution is very simple.

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