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This question was closed May 21, 2014 at 12:08 PM by AlucardJay for the following reason:

Other : Multiple Technical Questions

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Question by Ayman493 · Mar 18, 2013 at 02:12 PM · fpsgtamissions

Making a GTA-style game

What I aim to make is an open world game where a character (first person controller, as it is easier than a proper third person like GTA - no complex animation required) can walk and drive around a city (planned to be 1 sq. km in size), run over pedestrians and shoot guns. When "getting into a car", its crosshair (need to know how to add one) points at the desired car and then at the press of a key (possibly E or F), the main controller and camera switches to that car so that is being controlled. The FPS controller then becomes inactive and invisible until the key is pressed again, then the car becomes inactive and the FPS controller "teleports" just outside the car. I want this to work so multiple vehicles can be on the map and spawn randomly, following paths like real traffic. Also, what about ragdoll physics for peds, so they can be run over like in GTA IV (I also want blood being shed as they die). They should also walk around and spawn randomly. I also want to put in a few guns in (with the ability to switch between them and buy more ammo from a shop). Mission structure will be very basic (no storyline) - just doing random missions from payphones like assassination contracts and deliveries; something like GTA1. Cops are also essential. So what I need is help in how to do these scripts (if I can get the basic gameplay mechanics of GTA, then I'll be satisfied). How long do you think it will take to complete?

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avatar image AlucardJay · Mar 18, 2013 at 02:12 PM 2
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This is more than one question, almost impossible to comprehend in the current formatting, and searching will show all these have been answered before. http://video.unity3d.com/video/7720450/tutorials-using-unity-answers

avatar image softrare · Mar 18, 2013 at 02:37 PM 0
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Its a hell of a project, I can tell you that much. It's definitely possible in Unity, also with Indie. You'll probably be using some scripts from here and there, but to accomplish all that what you have written, you will also have to write a lot of code yourself. Start with some tutorials and play with the code people posted on the internet. But don't skip basic program$$anonymous$$g tutorials, they are essential for any game project (not only in Unity) in my opinion.

avatar image murkantilism · Mar 18, 2013 at 04:10 PM 0
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Please don't post a wall of text asking a vague question like this, that has been answered many times before. Do some searching before posting.

Short answer: Yes, GTA in Unity is possible.

avatar image SuperMasterBlasterLaser · May 20, 2014 at 01:27 PM 0
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$$anonymous$$y eyes! Can't read!

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Answer by ROLLERROCK · May 20, 2014 at 12:55 PM

well since i am working on the same type of project i would suggest as i have, make the scripts first the basic ones the car controller etc. if u r going to make the buildings urself then i would suggest getting a tileable image from google and placing on the basic unity cube to make basic buildings first make a basic map (with placeholders as buildings) and then making the base of the game the PED's and some missions if u want.... hope this helped and srry to answer so late

And assuming u know how to make waypoint cars i found out a way to make the police vehicle by just making the player car instantiate waypoints at intervals , then setting those waypoint as the target/current waypoint of the police car just like any other waypoint car :)

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