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Question by bg_argonaut · Jan 19 at 05:30 AM · animationhumanoidgenerics

I can not animate if the model is in Humanoid mode - it goes in muscle pose

Hello I import one character from blender to Unity and try to make new animations. The character was originally downloaded by Unity Assets, but I made some changes to the mesh in Blender. I want to use the original humanoid animations of the model, but I also want to make some new animations. For a couple of days, I try to make new animations for my character. Finally, I found that if the character is in Humanoid rig - I can not make new animation - every time I press the "record button" the character goes in muscle pose and falls down to the waist. If I leave the model to be in generic mode - there is no problem, and when I press the record button the character is in T-Pose and I can record the new movement. But then the animation will be "Generic" but not "Humanoid" and I will be not able to use the other "Humanoid" animations, because now the model is in Generic rig. I read many pages about this problem, but unfortunately, nothing helped me. What Can I do alt text

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