Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by s_guy · Oct 10, 2015 at 02:33 AM · audiosourcepauselistener

What is the current workaround for AudioSource.ignoreListenerPause in Unity 4.6?

I have a variety of AudioSource objects that may be playing when I pause the game. I want these to continue playing, but I want the many other sounds to pause. So, I try to pause the listener and provide exemptions for a few sounds. However, in Unity 4.6, AudioSource.ignoreListenerPause = true seems to have no effect.

This seems to be acknowledged as a bug and described as fixed in 5.0.
http://issuetracker.unity3d.com/issues/audio-source-ignorelistenerpause-not-working-as-expected

Unfortunately, this project has too many dependencies on 4.6 to upgrade to 5.0.

A search shows that there are various workarounds described for 4.x: disabling and reenabling the source, making sure the option is set before playing, etc. None of these seem to work on 4.6. Does anyone have experience with this issue and has found a workaround they can share before I make a custom alternative to pausing the listener? Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by s_guy · Oct 10, 2015 at 09:29 PM

So, in practice ignoreListenerPause does have a partial effect in 4.6, in that an AudioSource with this set will respond to Play(). (Without that set, it will not.)

A workaround to keep audio with this flag set playing during a listener pause:

  1. Use a custom method to set ignoreListenerPause on an AudioSource, and track all such sources when this flag is set.

  2. On the same frame where the listener is paused, check if any of those sources is playing, and invoke Play() after pausing the listener. There will be no interruption in the clip.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

29 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to reflect / bounce audio off of a 3D Object? 4 Answers

AudioSource.Pause not working? 3 Answers

Audio Issue 1 Answer

AudioSource.ignoreListenerPause ineffective? 0 Answers

How to stop Audio Track in Timeline? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges