Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 03, 2018 at 02:50 PM by Wi8games for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by Wi8games · Mar 19, 2017 at 08:23 PM · pausepause menupause game

need help with locking the camera in Pause Menu

i have a problem, i have everything set up but when i go in pause menu and move the mouse camera in the background moves as well, can anyone help me with it?

my code for pause menu:

public class PauseMenu : MonoBehaviour {

 public Transform PauseMenu1;
 public Transform Player;

 void Update() { 
     if (Input.GetKeyDown(KeyCode.Escape))
 
     Pause();
 }

 public void Pause ()
 {
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         if (PauseMenu1.gameObject.activeInHierarchy == false)
         {
             PauseMenu1.gameObject.SetActive(true);
             Time.timeScale = 0;
         }

         else
         {
             PauseMenu1.gameObject.SetActive(false);
             Time.timeScale = 1;
         }
         }
     }
 }

its not a first person controller. camera is like roll a ball tutorial except mine one can rotate left and right.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RobAnthem · Mar 19, 2017 at 08:26 PM 0
Share

Add a bool for Paused to either this class or your players class. Then set it to true/false when needed, and under your camera movement, check if the bool is true or false before allowing the camera to move.

1 Reply

  • Sort: 
avatar image
1
Best Answer

Answer by Commoble · Mar 19, 2017 at 08:25 PM

Your mouse movement code in your camera script should have something like

 if (!pauseMenu.gameObject.activeInHierarchy)
 {
     // move camera
 }
 else
 {
     // don't move camera
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Wi8games · Mar 20, 2017 at 12:07 PM 0
Share

Thank you soo mutch, all i did is:

if (Pause$$anonymous$$enu1.gameObject.activeInHierarchy) { turnSpeed = 0; } else turnSpeed = 7.0f; } }

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Pause Game Through Button UI Click Instead of Escape Key? 2 Answers

Make button be above another button? 1 Answer

Game stays paused after Restart. 1 Answer

How to make a pause menu with Gui Texture?? 2 Answers

how to pause the mouselook script during pause? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges