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Question by BSVALVE · Mar 30, 2011 at 07:36 PM · animationbuttonimportstart

How to start an animation?

Hello all Unities,

       I want to know how to start an animation with a keyboard

button, what are the basic requirement to make an imported model do animation? The reason I asking because Unity gave me that response so made me confusing...

Assets/Alien1.js(6,14): BCE0005: Unknown identifier: 'GetButtonDown'.

I also wondering why are my imported model shrinked when the animation is playing?

Please let me know how to fix these problems.

Cheers.

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Answer by SarperS · Mar 30, 2011 at 07:55 PM

Give the same scale to all your animations from the project window so they are at the same size with your main mesh.

if (Input.GetKey (KeyCode.Space)){
    animation.Play("Your Animation Name Here");
}
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avatar image BSVALVE · Mar 31, 2011 at 10:15 AM 0
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