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Question by HamCoder404 · Aug 13, 2013 at 06:35 PM · animationbuttonfpsmousefirst-person-controller

Click Once to play an entire animation

Ok, I'm sure there have been a lot of questions about this subject, but when I say:

 if(Input.GetMouseButtonDown(0)){
     animation.Play("Shoot");
 }

And the problem is, I have to hold down the shoot button to play the entire animation, it doesn't matter what kind of playmode it's on. Help Please!!

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avatar image DaveA · Aug 13, 2013 at 06:38 PM 2
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I'm guessing there's other code that interferes (stops) it. Can you post more code?

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Answer by getyour411 · Aug 13, 2013 at 08:12 PM

Is your intent for the user to click and release to play the animation? Try GetMouseButtonUp. If you want them to hold it down, try GetMouseButton.

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avatar image Joyrider · Aug 13, 2013 at 08:17 PM 0
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not really what he is asking...

avatar image HamCoder404 · Aug 14, 2013 at 01:01 AM 0
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What I want is to be able to click once and play an animation while I don't have to hold down the mouse button.

avatar image GregIven · Nov 27, 2015 at 11:16 PM 0
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Neither of these two solutions work? Simple click of the button, not hold, and the FULL animation plays.

Is this even possible with unity???

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Answer by YoungDeveloper · Aug 14, 2013 at 01:37 AM

 if(Input.GetMouseButtonDown(0)){
 PlayAnimation();
 }

 void PlayAnimation(){
 animation.Play("Shoot");
 }
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