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Frame-rate Drop After Pausing Game
After setting my Time.timeScale = 0;
the game pauses fine. However, after I resume the game and set it back to 1, the frame rate of the game drops considerably. The frame rate resets to normal everytime I reload the level though. Is there any way I can fix this?
Comment
Sounds like some kind of accumulation oversight. In other words, while the timescale is zero, operations not bound by the timescale continue and some kind of garbage is accruing. Do you have a pro license and thus access to the profiler? It can help you track down where such things occur.