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Question by zacharif · Dec 15, 2019 at 04:36 PM · 3dfollowclonesame

How to clone with a object.

Hello, I have made a 3d game and I want to clone an object. However, when I find a script it spawns somewhere else, Eg: Player is at object 5 but it clones in object 1. I know this is a duplicate but does anyone know how to clone near the object the script is on periodically? Thanks!

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Answer by GanemVisk · Dec 15, 2019 at 05:00 PM

This code spawns a cube close to the object it is on every 5 seconds. If you have difficulty adapting it to your needs tell us.

 using System.Collections;
 using UnityEngine;
 
 public class PeriodicallySpawn : MonoBehaviour
 {
     Vector3 offset = new Vector3(2, 0, 2);
 
     // Start is called before the first frame update
     void Start()
     {
         StartCoroutine("Spawner");
     }
 
     IEnumerator Spawner()
     {
         while (true)
         {
             GameObject clone = GameObject.CreatePrimitive(PrimitiveType.Cube);
             clone.transform.position = transform.position + offset;
             yield return new WaitForSeconds(5);
         }
         
     }
 }

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avatar image zacharif · Dec 16, 2019 at 12:32 AM 0
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Thanks for replying! But do you know how to, ins$$anonymous$$d of the cube spawning could you make a variable where I could drag my game object? Thanks!

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Answer by Tripleganger · Dec 16, 2019 at 03:11 AM

I slightly changed @GanemVisk 's answer:

      using System.Collections;
      using UnityEngine;
      
      public class PeriodicallySpawn : MonoBehaviour
      {
          Vector3 offset = new Vector3(2, 0, 2);
          public GameObject my_gameObject;
      
          // Start is called before the first frame update
          void Start()
          {
              StartCoroutine("Spawner");
          }
      
          IEnumerator Spawner()
          {
              while (true)
              {  
                  Instantiate(my_gameObject, transform.position + offset);         
                  yield return new WaitForSeconds(5);
              }
              
          }
      }

You will need to then assign your game object via the Inspector. Remember to make a prefab.

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Answer by zacharif · Dec 17, 2019 at 11:32 PM

OK, thanks for replying! I will just make a new post that describes my issue in depth. Thanks!

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