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Question by ardizzle · Nov 30, 2013 at 01:18 PM · javascriptforce stop

Can I script to kick user out of unity playtest via scripting

I am places some error lines in mine code and I want them to either disable being able to start play testing if true or kick the player out of play testing after they start. I found Debug.Break(); but that only pauses the play test. Is this possible?

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avatar image Owen-Reynolds · Nov 30, 2013 at 06:41 PM 0
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Are they playtesting within the Unity Editor? Not a build?

avatar image ardizzle · Nov 30, 2013 at 06:53 PM 0
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yea inside unity with the little play button.

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Answer by Owen-Reynolds · Nov 30, 2013 at 04:34 PM

I imagine Destroy(player.gameObject); would do the trick. Or Application.LoadLevel(emptySceneName);

If it's something they can do in game to cause it, could add: PlayerPrefs.SetInt("madAtYou",1);, and then test for it at game start?

But why would you want to offend your playtesters?

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avatar image ardizzle · Nov 30, 2013 at 04:56 PM 0
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It would be like if you have an error in normal unity then it doesn't let you play test. Thats the same thing Im looking for with my script.

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