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5
Question by fherbst · Jan 06, 2014 at 05:51 PM · androidapkintent

Call Unity apk with Intent and read extras

I was trying to call a Unity apk the "standard" Android way, via an intent, and sending some extra data along.

I don't see anything in the src for NativeActivity - has anyone accomplished reading the Intent extras from Unity side?

Here's the code I was using, but no extras are returned (and yes, I'm sure I'm calling the intent with extras):

         var UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); 
         var currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
 
         var intent = currentActivity.Call<AndroidJavaObject>("getIntent");
         var cmd = intent.Call<string>("getStringExtra", "cmd");

((Trivia: I know this was working a few Unity versions back, then the ProxyActivity broke it (a custom Activity was needed), now we have only NativeActivity left and it should work again without plugin)

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avatar image fherbst · Jan 14, 2014 at 02:53 AM 0
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Come on, someone must have used proper intents for Unity...

avatar image SPatel_LSIJAX · Oct 08, 2015 at 04:40 PM 0
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Has anyone come across a solution for this?

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Answer by grzunov · Jan 23, 2016 at 01:26 AM

A little late, but in case anyone is looking for a solution, this is how my code is working:

 string arguments = "";
 
 AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); 
 AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
 
 AndroidJavaObject intent = currentActivity.Call<AndroidJavaObject>("getIntent");
 bool hasExtra = intent.Call<bool> ("hasExtra", "arguments");
 
 if (hasExtra) {
     AndroidJavaObject extras = intent.Call<AndroidJavaObject> ("getExtras");
     arguments = extras.Call<string> ("getString", "arguments");
 }
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avatar image Fattie · Jan 23, 2016 at 01:26 AM 0
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very nice..

avatar image neemda · Dec 06, 2018 at 12:54 AM 0
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This doesn't seem to work with adb, any tips? adb shell am start -n "com.company.product/com.unity3d.player.UnityPlayer" --es "arguments" "1" It seems UnityPlayer activity isn't found :(

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Answer by dev2605vyas · Jun 29, 2017 at 01:07 PM

Best reply on the Internet for Passing Intent from Android Activity to Unity Scene

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