Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lamxung55 · Oct 02, 2014 at 12:18 PM · timescalepause menu

Another problems about Pause Menu

There's many question about Pause Menu but I cannot find any answer which match my case:

  1. I want to display pause menu with Itween: when I click pause button, my popup menu will move to with some ease type? I cannot do this while I set timescale = 0 to pause everything in gameplay scene.How can I use Itween now?

  2. I want when Popup Menu is displayed, everything in Gameplay( playbutton, pause button, joystick...) will be de-active ( but still displayed). Now I must to find out all buttons in gameplay then setActive = false, this action is so dirty and not match to my requirement( still display those buttons).

Could you please give me some better way to resolve my 2 problems.

Thank you very much.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Xitech_ · Oct 02, 2014 at 12:31 PM 0
Share

I believe the OnGUI() $$anonymous$$ethod will still work

avatar image lamxung55 · Oct 03, 2014 at 01:28 AM 0
Share

What do you mean levoTNTO

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by rednax20 · Oct 03, 2014 at 01:56 AM

he means if you set timescale to zero, everything inside the OnGUI function (method) will always run. so if you wanted to put the times scale at zero, and say, for instance, you wanted to have an pause button. If the button was a gui it would still run, even though everything else has stopped

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image lamxung55 · Oct 03, 2014 at 04:31 AM 0
Share

Hi Rednax,assume you're correct, do you have a simple solution to resolve that bug?

avatar image Louis Watson · Oct 03, 2014 at 05:08 PM 0
Share

using google helps 99% of the time see here

also a bug is something that does not work as intended. Since this is intended behaviour, it is not a bug.

avatar image lamxung55 · Oct 06, 2014 at 01:16 AM 0
Share

What about using Tween when pause everything mr.Louis

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Does pausing a game via TimeScale affect the UI? 1 Answer

Game dosen't pause 1 Answer

Set Timescale to 0 for game, except for pause menu 2 Answers

How to Appease a pause menu in a game that changes it's time scale? 1 Answer

Delaying Time.timeScale =1 when unpausing (to allow time for animation to clear) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges